Visual Tech Art
Get Rid of LightMapUVs. (Editor Utilities from SoloDev to AAADev)
24:50
Visual Tech Art
1 Frame - 1 DrawCall
27:50
Visual Tech Art
Stylized Rendering in a Physically Based Context - Lighting for Videogames
2:17:55
Visual Tech Art
Decal Normals are Broken, here's the fix
17:12
Visual Tech Art
Physically Based Cel Shading
36:41
Visual Tech Art
Follow-up of Physically Based Lighting and Cinematics - Lighting for Videogames
59:19
Visual Tech Art
How to Approach Character Lighting - Intro to Light Art for Videogames
0:42
Visual Tech Art
Three Point Lighting Setup - Intro to Light Art for Videogames
0:58
Visual Tech Art
Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]
9:50
Visual Tech Art
Tonemapper Introduction - Intro to Light Art for Videogames
0:47
Visual Tech Art
What's a Lighting Artist? - Intro to Light Art for Videogames
0:58
Visual Tech Art
Intro to Physically Based Lighting and Cinematics - Lighting for Videogames
2:05:29
Visual Tech Art
Your Triplanar is wrong. Here's how to make one that works. [UE5]
24:48
Visual Tech Art
Advanced HalfToning PostProcess [UE5, valid for UE4]
26:41
Visual Tech Art
Cross-Hatching material Post Process [UE5, valid for UE4]
12:55
Visual Tech Art
Bringing the Spiderverse into UE5 - Tech Art exploration fun
3:48
Visual Tech Art
Dissecting Substrate - Part 1 [UE5.2]
8:46
Visual Tech Art
Procedural UV Mapping in Shaders
7:04
Visual Tech Art
Outline Stylized Material - part 1.5 [UE5, valid for UE4]
5:58
Visual Tech Art
How to fake 8K texture quality [UE5/UE4]
7:35
Visual Tech Art
4K textures are USELESS!
5:31
Visual Tech Art
This is NOT a Sphere! - A brief Ray-Casting overview for gamedev [UE5, UE4]
15:31
Visual Tech Art
Outline Stylized Material - part 1 [UE5, valid for UE4]
23:02
Visual Tech Art
The ONLY texture a game NEEDS [UE4, valid for UE5]
18:56
Visual Tech Art
ADVANCED VORONOI fixes problems you didn't know about (UE4, valid for UE5)
7:57
Visual Tech Art
Smooth Min&Max - math for visual people
7:21
Visual Tech Art
HYPER-REALISTIC Grass Wind Animation [UE4, valid for UE5]
50:08
Visual Tech Art
Dissecting and Optimizing UE's Simple Grass Wind material function
13:21
Visual Tech Art
Understand Voronoi and its Implementation (UE4, valid for UE5)
11:11
Visual Tech Art
Fish Eye Post Process Effect (UE4, valid for UE5)
15:22
Visual Tech Art
Comprehensive Niagara Structure Overview (UE4, valid for UE5)
13:42
Visual Tech Art
Advanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)
30:41
Visual Tech Art
How to make Camera Facing Billboards (UE4, valid for UE5)
10:23
Visual Tech Art
Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5)
11:42
Visual Tech Art
Worn Out VHS Post Process Effect and creative uses of Vector Noise node (UE4, valid for UE5)
20:02
Visual Tech Art
Cel Shading and Light Types (UE4, valid for UE5)
8:33
Visual Tech Art
Infinite Non-Repeating details in materials (UE4, valid for UE5)
9:35
Visual Tech Art
How Naughty Dog does puddles [UE4, valid for UE5]
13:47
Visual Tech Art
No more Texture Repetition (UE4, valid for UE5)
10:30
Visual Tech Art
Triplanar Mapping Deeply Explained (UE4, valid for UE5)
7:53
Visual Tech Art
Height Blending Material Layers [UE4, valid for UE5]
6:11
Visual Tech Art
Combining Normal Maps (UE4, valid for UE5)
4:47
Visual Tech Art
Blend Materials in Every Possible Way (UE4, valid for UE5)
13:04
Visual Tech Art
World Align a Texture (UE4, valid for UE5)
10:25
Visual Tech Art
Shader Structure - Basic Intro (UE4, valid for UE5)
3:39