Get Rid of LightMapUVs. (Editor Utilities from SoloDev to AAADev)
Visual Tech Art
Get Rid of LightMapUVs. (Editor Utilities from SoloDev to AAADev)
24:50
1 Frame - 1 DrawCall
Visual Tech Art
1 Frame - 1 DrawCall
27:50
Stylized Rendering in a Physically Based Context - Lighting for Videogames
Visual Tech Art
Stylized Rendering in a Physically Based Context - Lighting for Videogames
2:17:55
Decal Normals are Broken, here's the fix
Visual Tech Art
Decal Normals are Broken, here's the fix
17:12
Physically Based Cel Shading
Visual Tech Art
Physically Based Cel Shading
36:41
Follow-up of Physically Based Lighting and Cinematics - Lighting for Videogames
Visual Tech Art
Follow-up of Physically Based Lighting and Cinematics - Lighting for Videogames
59:19
How to Approach Character Lighting - Intro to Light Art for Videogames
Visual Tech Art
How to Approach Character Lighting - Intro to Light Art for Videogames
0:42
Three Point Lighting Setup - Intro to Light Art for Videogames
Visual Tech Art
Three Point Lighting Setup - Intro to Light Art for Videogames
0:58
Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]
Visual Tech Art
Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]
9:50
Tonemapper Introduction - Intro to Light Art for Videogames
Visual Tech Art
Tonemapper Introduction - Intro to Light Art for Videogames
0:47
What's a Lighting Artist? - Intro to Light Art for Videogames
Visual Tech Art
What's a Lighting Artist? - Intro to Light Art for Videogames
0:58
Intro to Physically Based Lighting and Cinematics - Lighting for Videogames
Visual Tech Art
Intro to Physically Based Lighting and Cinematics - Lighting for Videogames
2:05:29
Your Triplanar is wrong. Here's how to make one that works. [UE5]
Visual Tech Art
Your Triplanar is wrong. Here's how to make one that works. [UE5]
24:48
Advanced HalfToning PostProcess [UE5, valid for UE4]
Visual Tech Art
Advanced HalfToning PostProcess [UE5, valid for UE4]
26:41
Cross-Hatching material Post Process [UE5, valid for UE4]
Visual Tech Art
Cross-Hatching material Post Process [UE5, valid for UE4]
12:55
Bringing the Spiderverse into UE5 - Tech Art exploration fun
Visual Tech Art
Bringing the Spiderverse into UE5 - Tech Art exploration fun
3:48
Dissecting Substrate - Part 1 [UE5.2]
Visual Tech Art
Dissecting Substrate - Part 1 [UE5.2]
8:46
Procedural UV Mapping in Shaders
Visual Tech Art
Procedural UV Mapping in Shaders
7:04
Outline Stylized Material - part 1.5 [UE5, valid for UE4]
Visual Tech Art
Outline Stylized Material - part 1.5 [UE5, valid for UE4]
5:58
How to fake 8K texture quality [UE5/UE4]
Visual Tech Art
How to fake 8K texture quality [UE5/UE4]
7:35
4K textures are USELESS!
Visual Tech Art
4K textures are USELESS!
5:31
This is NOT a Sphere! - A brief Ray-Casting overview for gamedev [UE5, UE4]
Visual Tech Art
This is NOT a Sphere! - A brief Ray-Casting overview for gamedev [UE5, UE4]
15:31
Outline Stylized Material - part 1 [UE5, valid for UE4]
Visual Tech Art
Outline Stylized Material - part 1 [UE5, valid for UE4]
23:02
The ONLY texture a game NEEDS [UE4, valid for UE5]
Visual Tech Art
The ONLY texture a game NEEDS [UE4, valid for UE5]
18:56
ADVANCED VORONOI fixes problems you didn't know about (UE4, valid for UE5)
Visual Tech Art
ADVANCED VORONOI fixes problems you didn't know about (UE4, valid for UE5)
7:57
Smooth Min&Max - math for visual people
Visual Tech Art
Smooth Min&Max - math for visual people
7:21
HYPER-REALISTIC Grass Wind Animation [UE4, valid for UE5]
Visual Tech Art
HYPER-REALISTIC Grass Wind Animation [UE4, valid for UE5]
50:08
Dissecting and Optimizing UE's Simple Grass Wind material function
Visual Tech Art
Dissecting and Optimizing UE's Simple Grass Wind material function
13:21
Understand Voronoi and its Implementation (UE4, valid for UE5)
Visual Tech Art
Understand Voronoi and its Implementation (UE4, valid for UE5)
11:11
Fish Eye Post Process Effect (UE4, valid for UE5)
Visual Tech Art
Fish Eye Post Process Effect (UE4, valid for UE5)
15:22
Comprehensive Niagara Structure Overview (UE4, valid for UE5)
Visual Tech Art
Comprehensive Niagara Structure Overview (UE4, valid for UE5)
13:42
Advanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)
Visual Tech Art
Advanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)
30:41
How to make Camera Facing Billboards (UE4, valid for UE5)
Visual Tech Art
How to make Camera Facing Billboards (UE4, valid for UE5)
10:23
Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5)
Visual Tech Art
Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5)
11:42
Worn Out VHS Post Process Effect and creative uses of Vector Noise node (UE4, valid for UE5)
Visual Tech Art
Worn Out VHS Post Process Effect and creative uses of Vector Noise node (UE4, valid for UE5)
20:02
Cel Shading and Light Types (UE4, valid for UE5)
Visual Tech Art
Cel Shading and Light Types (UE4, valid for UE5)
8:33
Infinite Non-Repeating details in materials (UE4, valid for UE5)
Visual Tech Art
Infinite Non-Repeating details in materials (UE4, valid for UE5)
9:35
How Naughty Dog does puddles [UE4, valid for UE5]
Visual Tech Art
How Naughty Dog does puddles [UE4, valid for UE5]
13:47
No more Texture Repetition (UE4, valid for UE5)
Visual Tech Art
No more Texture Repetition (UE4, valid for UE5)
10:30
Triplanar Mapping Deeply Explained (UE4, valid for UE5)
Visual Tech Art
Triplanar Mapping Deeply Explained (UE4, valid for UE5)
7:53
Height Blending Material Layers [UE4, valid for UE5]
Visual Tech Art
Height Blending Material Layers [UE4, valid for UE5]
6:11
Combining Normal Maps (UE4, valid for UE5)
Visual Tech Art
Combining Normal Maps (UE4, valid for UE5)
4:47
Blend Materials in Every Possible Way (UE4, valid for UE5)
Visual Tech Art
Blend Materials in Every Possible Way (UE4, valid for UE5)
13:04
World Align a Texture (UE4, valid for UE5)
Visual Tech Art
World Align a Texture (UE4, valid for UE5)
10:25
Shader Structure - Basic Intro (UE4, valid for UE5)
Visual Tech Art
Shader Structure - Basic Intro (UE4, valid for UE5)
3:39